Soylent 1.4 – Day 01

Well, I ordered Soylent in the beginning of October of last year, and it has finally arrived. For those of you who don’t know what Soylent is click here because I am bad at explaining things so just read it. Basically, it is a powder that has a bunch of nutrients in it so you don’t have to drink anything else besides Soylent. I plan on living off of it for at least a week.

My brother and I both received a week’s supply worth of the stuff, and we made some to consume this morning. I took one whiff into the bag, and I was not-so-pleasantly surprised to smell something that resembled a loaded protein bar. To ease my curiosity, I tried some of the powder on its own. The second it hit my tongue I thought it was gross, but the taste got slightly better at it sat in my mouth. I figured the taste was going to get better when I ate it as it was intended.

Soon after that, however, I remembered what I read in the small booklet that came with the powder. It explained all of the modifications that came with the transition from 1.3 to 1.4, the most notable for me of which included the removal of the artificial vanilla flavor. I am still not sure if this was a big deal or not, but I recall reviews stating that Soylent tasted like a milkshake. These reviews were using an older version of Soylent, but maybe it still tastes fine even after its removal.

After we mixed out powder and water together, we were ready to try some. My brother had the first sip, and his reaction was not pleasant. He didn’t like it. I was in slight disbelief, so I tried some myself. The texture was that of diluted sand. Fairly unappetizing, to say the least. Even now as I type this, the feel of it in my mouth makes me want to spit it out. I suppose I can’t really complain when it’s virtually all nutrients, though. The taste, while not good, was better. It’s definitely not a milkshake, and while it does display an absence of taste, it does have a taste.

My brother described the taste somewhat well. Have you ever had that time where, when you’re supposed to swallow your multivitamin with water, the vitamin sits too long in your mouth and you accidentally taste it? It’s like that, but to a lesser extent. There isn’t too much to it, however, and it’s tolerable.

In terms of how I’ve been feeling, not much as of now. I have been farting more frequently and it has a distinct, but somewhat pleasant scent to it. The drink filled me up after only one full cup of it, so it’s hard to go hungry. It’s hard to down what with the sludge-like composition and bland flavor, but I have to keep convincing myself that I’ll be a healthy man by the end of it. As I’m typing this close to midnight, I still have to finish a nearly full cup before I go to bed soon. Oh well.

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CSxMM Progress Report: January 2014

It has been some time since I last updated, so I thought I’d go over some of the minor accomplishments I’ve made. I have updated all of the older songs I was unsatisfied with, so when the new version comes out, there is going to be more than just new themes for the new areas. I’ve left my favorite songs untouched (both stage themes, most of the boss theme), but just about every song besides those will sound different.

Other than that, I have been delving more and more into the scary world of Assembly hacking. Carrotlord’s guide has been an invaluable resource for teaching me, and I am much more confident in my abilities than I ever was. I have meticulously glossed over every detail in just about all of the sections leading up to NPC hacking, so all of the basic commands and their purposes are familiar to me. My goal is to be able to successfully create my own fully-functioning boss NPCs, so with a few more weeks of studying up, this goal now seems within my grasp.

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videogames

So, uh, there have been small chunks of progress made to Cave Story X Mega Man, but nothing significant. That’s because I’ve been spending all of my free time playing Smash 4 and Pok√©mon X. Once I burn out from all of that I should jump right back into it.

In other news, I added another section to this blog for all of the orgs I made but have no intention of using. As a matter of fact, I’m updating it today with one or more songs (I have to search around my files to be sure on the number), so stick around.

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Some things

I have come to a realization that I have not been doing a good job blogging. I just feel that most of the things that I have talked about do not feel very necessary, almost like useless info. I think I need to try to pack some more meaning into future posts. So, let me start by bringing up something from the past.

Remember that whole Triphasic sleep junk that I did a year ago? Even though it very much failed (as well as a biphasic schedule I attempted not much longer afterwards), it created a very magical summer vacation for me. I did not know it at the time, but I had some very memorable experiences during my time awake during the night. Learning all that I know about OrgMaker, watching my brother play The Walking Dead, and working on the re-done version of Milon’s Secret Cave. Those are just a few of the fond memories that I have from my failed experiment (which, in that aspect, I suppose that means it was a success!). Everything I know about music is from what I have accomplished with OrgMaker, and while that may not be very much, it is still something for me to be proud of. I have come a very long way since I have started working on music, so it makes me very happy knowing how much I am improving.

With that out of the way, I want to discuss Cave Story X Mega Man. I have been neglecting to talk about it for some time, so here I am now. The first demo release was very successful, and I could not be much more happy. I received plenty of positive feedback, so I am very relieved that all of my work did not go to waste. The job is far from finished, though. Considering how I want the length of the game to pan out, I am approximately one-thirds done with the main game. I will try to get four main stages, as well as two fortress stages. Along the way I will need to include a story and make plenty of bosses, both of which will be tedious to include. But I am on my way and still going strong, which is the most important to me. That is about all I want to say for now, so until next time, a small picture of an upcoming area.

Tropical

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ASM, first update and explanation

I’ve only dabbled with Assembly for Cave Story in the past, but now I’m trying to get really involved with it. To get the results I want with Cave Story X Mega Man (and to keep consistent), this is almost a necessity for me. Fortunately, I’m learning from the all-knowing Bombchu Link for this. I don’t know if this would be possible without his assistance, so I’m extremely grateful to have this opportunity. Unlike with the ORGs I’ve been doing for over a year now, I am unsure if I would have gotten very far on my own with Assembly. Music is very visual, and it’s very easy to tell where you’ve messed up if you’re simply transcribing something. It was difficult for me to get where I am now with it, but it was never so frustrating where I had ever thought about stopping. Last year when I had fiddled around with ASM using Carrotlord’s guide, I was having a difficult time grasping everything that was going on. That’s how I moved on to ORG making in the first place, after realizing that I wasn’t ready for it quite yet! At this point, I have learned enough from the lessons to the point where I think that if I stop for whatever reason, I could pick up Carrotlord’s guide again and make much, much better progress.

I guess this is a good place for me to transition over to what I have gotten out of the lessons so far. Behold, the rainbow spinny save disk of spinnyness.

Not much for sure, and honestly this same effect could be accomplished without ASM, but I swear I learned stuff from this. This uses double the frames that the normal save disk uses, so it transitions better between frames. So yeah, starting off pretty smooth.

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A week late, but whatever

OK GOOD NOW I CAN STOP DELAYING IT

Good. It’s out. Now I can work on other things, and then this again for another almost-year.

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Demo is totally ready, for real now

The demo is totally finished and it is totally set for a release now you should totally be ready for it because it’s ready. I’m for certain that there are going to be no more delays on my part because there is absolutely no more work to do on it (not even polishing). The demo is ready for Sunday, June 8th. Unless something goes terribly wrong with the boss Bombchu Link has for me or I arbitrarily die, then this release is going to happen. Took long enough, sheesh. Below are some pictures that will be included in thread.
pic1

pic2 pic3

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