Monthly Archives: June 2014

ASM, first update and explanation

I’ve only dabbled with Assembly for Cave Story in the past, but now I’m trying to get really involved with it. To get the results I want with Cave Story X Mega Man (and to keep consistent), this is almost … Continue reading

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A week late, but whatever

OK GOOD NOW I CAN STOP DELAYING IT Good. It’s out. Now I can work on other things, and then this again for another almost-year.

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Demo is totally ready, for real now

The demo is totally finished and it is totally set for a release now you should totally be ready for it because it’s ready. I’m for certain that there are going to be no more delays on my part because … Continue reading

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